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The MTG personality types: Timmy, Johnny, Spike, Vorthos and Mel

covers: 2002โ€“2015 ยท topic: player psychology

Ask a Magic player whether they're a Timmy, a Johnny or a Spike, and most will know what you mean. The three names come from Wizards of the Coast's design team. They are "psychographic profiles," a way of grouping players by why they play rather than by what format they play or how good they are. Two more labels, Vorthos and Mel (originally Melvin), describe a different question: what a player finds beautiful in the game. This page summarizes the profiles as Magic designer Mark Rosewater described them in his Making Magic column, and links to the original articles.

Where the profiles come from

Rosewater introduced the three profiles to the public in a column titled "Timmy, Johnny, and Spike," dated March 8, 2002. In it, he explains that R&D used the profiles when designing cards, so that each set had something for each kind of player. He also gave some origins for the names. Timmy came up during the design of Tempest, Johnny during the development of Urza's Saga, and Spike was named by the brand team. His 2006 follow-up, "Timmy, Johnny, and Spike Revisited," expanded each profile into sub-types.

The three psychographics at a glance

ProfileCore motivationTypical traitsSub-types (2006 article)
TimmyWants to experience somethingBig creatures and splashy spells. Values the quality of a win over the count of wins.Power Gamer, Social Gamer, Diversity Gamer, Adrenalin Gamer
JohnnyWants to express somethingDeckbuilding, combos, unusual strategies. The deck is an extension of the player.Combo Player, Offbeat Designer, Deck Artist, Uber Johnny
SpikeWants to prove somethingPlays to win. Uses the strongest deck available and tests their own ability.Innovator, Tuner, Analyst, Nuts & Bolts

Timmy

In the 2002 column, Timmy is the "power gamer." He likes big, impressive creatures and spells and plays for the experience. Rosewater offered Krosan Beast as an example of a card made for Timmy. The 2006 revisit argued that Timmy is often wrongly seen as an inexperienced player. His choices reflect different priorities, not a lack of skill. Sub-types include the Social Gamer, who mainly enjoys playing with friends (often with house rules), and the Adrenalin Gamer, who enjoys variance and unpredictable games.

Johnny

Johnny is the creative player, for whom Magic is a form of self-expression. Johnny enjoys finding card interactions, building around odd cards and winning in unusual ways. The 2002 article used Holistic Wisdom as an example of a Johnny card. The "Uber Johnny" sub-type is the player who tries to make supposedly unplayable cards or archetypes work.

Spike

Spike is the competitive player. The 2002 article gave Call of the Herd as an example of a Spike card. Rosewater stressed that Spike describes motivation, not skill. A Spike can be a casual or weak player who still plays mainly to test and prove themselves. Spike sub-types split competitive play into parts: Innovators look for overlooked powerful cards, Tuners refine known decks, Analysts focus on the metagame and sideboards, and Nuts & Bolts players work on tight technical play.

Hybrids

Most players don't fit one box. The original column described four combinations: Timmy/Johnny, Timmy/Spike, Johnny/Spike and all three together. The 2006 article added that a Timmy/Spike, for example, looks for fun within decks that can still win, and that "triple hybrids" are rare.

Vorthos and Mel: aesthetic profiles

Vorthos began in Matt Cavotta's Taste the Magic column "Snack Time with Vorthos," which proposed him as a fourth player type. Rosewater disagreed that Vorthos was a psychographic. In "Melvin and Vorthos" (May 7, 2007), he described Vorthos and Melvin as describing what a player appreciates, not why they play:

In 2007 he placed them at two ends of one spectrum, with "Melthos" in the middle. In "Vorthos and Mel" (August 31, 2015), he revised this. He treated the two as separate scales, so a player can be both, either or neither. He shortened Melvin to "Mel" and introduced Tammy and Jenny as alternatives to the male-gendered Timmy and Johnny. He cited Rescue from the Underworld and Chandra's Ignition as cards that work for both Vorthos and Mel.

Why the labels persist

The profiles started as a design tool, a way to check that a set served different motivations. They caught on with players because they offer a simple way to talk about why a game night can feel very different to different people at the same table. Competitive organized play, covered in this archive in pages like the history of team play, is the setting the Spike profile describes most directly.

Sources

  1. Mark Rosewater, "Timmy, Johnny, and Spike" (Mar 8, 2002), Wizards of the Coast
  2. "Timmy, Johnny, and Spike Revisited" (2006), Wizards of the Coast
  3. Mark Rosewater, "Melvin and Vorthos" (May 7, 2007), Wizards of the Coast
  4. Mark Rosewater, "Vorthos and Mel" (Aug 31, 2015), Wizards of the Coast